OVERVIEW

 

   While developing Greetings Island for the show we explored the storyworld and character backstories, narrative throughlines and general island design and much more. In time we'd love to see the Island become its own stand alone project and so here at the Drawing Board we'll be throwing ideas out there for people to respond to to see what sticks.

 

We'd like to be completely open with any genre bending concepts and game mechanics we're playing around with but unfortunately we'll have to perform a balancing act between allowing access to the idea and witholding key selling points that'll make this project unique. In short, we'll show you the world, just ignore the man behind the curtain.

STATUS IN A SNAPSHOT

SYNOPSIS

 

 

 

LOGLINE: ..........................................................

 

PLAY TYPE: Single Player, Co-Op, Multiplayer

 

PLAYER GOAL: 

 

 

 

GENRE: FPS, RPG, Parody, Holiday Simulator

with competitive 'harmony matches'

(not like, a dating site, more like, the opposite of a death match featuring the occasional death by stress out)

 

STORYWORLD

 

 

 

 

 

 

 

 

 

 

 

 

 

CHILL FACTOR

 

 

 

 

 

 

 

 

 

 

 

 

 

CLASSES: 3 in total, 2 more in development

 

Retiree

 

 

 

 

 

 

 

 

 

 

                  Retiree

                  Class Abilities

 

 

 

 

 

 

 

 

 

 

Executive

 

 

 

 

 

 

 

 

 

 

                  Executive 

                  Class Abilities

 

 

 

 

 

 

 

 

 

 

 

Paramilitant

 

 

 

 

 

 

 

 

 

 

                  Paramilitant

                  Class Abilities

 

 

 

 

 

 

 

 

 

 

 

STANDARD SKILLS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SINGLE PLAYER MISSIONS

 

 

   .............................................

   .............................................

Dominate - Control islanders and order them to perform tasks

    :

    :

Iron Fist - With a mighty gesture break the will of players and islanders

    : Calm - voids status effects on them, chance to 

    : Stressed - 

Dominate - Control islanders and order them to perform tasks

    :

    :

Iron Fist - With a mighty gesture break the will of players and islanders

    : Calm - voids status effects on them, chance to 

    : Stressed - 

Dominate - Control islanders and order them to perform tasks

    : Calm - 

    : Stressed - 

Iron Fist - With a mighty gesture break the will of players and islanders

    : Calm - voids their status effects, chance to 

    : Stressed - 

Deep End - ........................

    :

    :

Cheekiness - ........................................

    : Calm - ................... 

    : Stressed - 

   .............................................

Dominate - Control islanders and order them to perform tasks

    :

    :

Iron Fist - With a mighty gesture break the will of players and islanders

    : Calm - voids status effects on them, chance to 

    : Stressed - 

Dominate - Control islanders and order them to perform tasks

    :

    :

Iron Fist - With a mighty gesture break the will of players and islanders

    : Calm - voids status effects on them, chance to 

    : Stressed - 

   .............................................